Unity Tools For Visual Studio

Unleash the power of Visual Studio for your Unity projects

Continuing my trend of quick videos, I put together “Quick Guide: Unity Tools for Visual Studio” that shows how to setup an awesome plugin that will allow you to build your Unity scripts in Visual Studio. So why use Visual Studio and not the bundled IDE, MonoDevelop? While MonoDevelop is a great IDE it lacks many features that Visual Studio provides. Features like having built in source control tools that supports GIT, the amazing time saver intellisense, and of course the best debugging tools in the game. Currently Unity tools for Visual studio is available for all releases from Visual Studio 2010 all the way up to the latest preview of Visual Studio 2015. It even works for Visual Studio Community Edition, so if you don’t have a copy you can download it and start leveraging VS at no cost.

Learn from the experts

UnityLearning

Since I am talking about Unity I thought this would be a good time to tell everyone about an awesome upcoming event in the Toronto area.

Get hands-on lab time with experts from Unity and Microsoft.These experts will provide in-depth coverage on such topics as the new Unity 2D toolset, advanced Unity features and even how to port your game to the Microsoft platform. This event includes something for both beginner and expert Unity users, so come out and get hands-on learning with experts who are there to answer all of your questions. As an awesome added bonus, all developers who successfully port a game during the event will have a chance of winning great prizes like software licenses, Windows phone devices and a secret grand prize.

You can get more info and sign up here. See you there!

 

Unity porting at the speed of light

Ever wonder how long it takes to port a Unity game to the Windows Platform?

Recently I put together this short little video “Quick Guide: Porting Unity to Windows Phone” to show off how fast and easy it can be to port a simple Unity game over to Windows Phone. It’s not meant as a deep dive, but more of an overview look.  I show the simple steps to build a Visual Studio solution, make a small change to the project to display in Landscape mode and finally I show the game running in the Windows Phone Simulator. The whole video is around seven minutes long, so check it out and see for yourself how quick it can be. As an added bonus this video is actually one of this months (Jan 15- Feb 15) Developer Movement Challenge. #DevMov is a really cool program where your can earn point towards awesome stuff just by doing challenges and labs like this one. Definitely worth a look.